The Outer Worlds 2’s satire has a Microsoft-shaped problem

Almost immediately in The Outer Worlds 2, the player receives news of a corporate shake-up: Auntie Cleo and Spacer’s Choice, two of the in-game retail brands, have merged to form Auntie’s Choice. Less a chain of stores and more a feudal power, Auntie’s Choice manages its employees – serfs, really – with the cruelty of the balance sheet, its military business far more important than the faux-cheery public-facing purveyor of somewhat-useful crap customers can’t get from anyone else.

The fictional business news parallels real-world business news. Right before developer Obsidian Entertainment began work on The Outer Worlds 2 in 2019, the studi …

Read the full story at The Verge.

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