The Ghost Town in Your Flash Array

Why 90% of Hot Storage Is Dead Weight (and How Modern Archiving Fixes It) There is an unspoken rule etched into every storage engineer’s whiteboard, sometimes called the Fundamental Theorem of System Administration: Users will always consume capacity faster than you can rack and provision raw disk. And its ruthless corollary: Every byte ever written … Read more

Testing Provenance-Based Controls Against Indirect Prompt Injection in AI Agents

Most defenses against prompt injection are built around one question: does this text look malicious? I spent a weekend betting that’s the wrong question — and built a small tool that never reads the attacker’s words at all. It caught attacks the “smart” detectors missed. It also, with total confidence, blocked every single legitimate action … Read more

Designing Deterministic Value Resolution for Competing Gameplay Systems in Unreal Engine

VRS, the Value Resolution System, grew out of DAS, an Unreal Engine plugin for abilities and effects in the spirit of Unreal’s Gameplay Ability System (GAS). While developing DAS and building parkour gameplay on top of it, I encountered a separate problem: managing abilities and effects was not enough; I also needed to coordinate changes … Read more