D-Tier to S-Tier: A Practical Ladder for Design Responsibility

In the world of product and game design, ‘seniority’ is a vague term. Is it about tool proficiency? Or is it something more abstract? Ishan Manjrekar breaks down the ‘Framework for Responsibility’—a tiered system that categorizes designers not by their job titles, but by the complexity of the problems they are capable of solving. Whether you’re an ‘Order Follower’ or a ‘Visionary,’ understanding these tiers is the key to navigating professional growth.

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